AppHit only provides you the best software.
Home > Imaging > Blender 2.47
Blender 2.47
  • Blender Foundation - 8.81M (Open Source)

Publisher's description

Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License.
  • Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
  • Flexible and fully configurable window layout with as many screen setups as you prefer video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
  • Built-in text editor for annotations and editing Python scripts
  • Consistent interface across all platforms
  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
  • Non-linear animation mixer with automated walkcycles along paths
  • Constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Environment maps, halos, lens flares, fog
  • Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
  • Edge rendering for toon shading
  • Procedural Textures
  • Graphical editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces
  • Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • And much much more

Screenshots

Technical

File Size: 8.81M
License: Open Source
Released: Aug 23, 2008
Downloads: 73 (All versions: 1607)
OS Support: Windows (All Versions)
Plugins: None
Publisher: Blender Foundation
Homepage:
MD5 Checksum: e63c80b84381ab43e388441a9ca70533

Changelog

* New tools and improvement have been made to the Snapping tools.
* Better Game Engine logic.
* Fixed an incorrect transformation for particle group visualization.
* Fixed negative value in the Gamma node with negative input.
* Tangent shading (which only affects specular) made bump mapping not work for diffuse.
* Fixed Mesh Deform Modifier not working on extruded curves.
* Fixed crash converting old particle system from a linked file.
* Object instancing didn't restore matrices correct for Environment Map, this could give object rendering in the wrong position.
* Compositor nodes with use nodes disabled didn't properly redraw the node window on changes.

* Blender would crash if the user cancel the hair softbody bake.
* The Disable Tex option didn't disable textures for the Texface material option.
* Fixed data browse for image painting, which didn't work.
* Action Editor Border Select Channels no longer selects bones.
* Fix bug in X-Mirror for armatures. When a bone in a mirrored chain wasn't named propertly, it would leave the head or tail in an invalid state.
* Fixed baking AO with greater then 16 samples.
* Fixed "Col" option for particle systems does not work correctly with Mat IPOs
* Fixed Particle mirror could fail on some faces.
* Bevel tool was hanging on certain geometry where the edge to be beveled was shared by two faces that had more than one edge in common and caller was not checking return status of Bmesh eulers.
* Fixed Game Engine corrupts Pose data
* When your home directory is full, saving defaults would fail without raising an error.
* Fixed crash on grab/move on axis when nothing selected.
* Update-automatically option in IPO Editor now updates objects using the active IPO-block as their ObAction when transforming keyframes.
* Shift+H would hide unselected objects on unseen layers.
* Color picker didn't always redraw rgb/hsv/hex values.
* Vertex parenting didn't work correct with multiple unconnected curves.
* Fixed crash in fluid bake with large amount of small fluid objects.
* Outliner doesn't update when changing parent in Transform Properties

User reviews

Leave a Comment
Request a new picture


Latest Version
Blender 2.47

Latest Beta Version
Blender 2.47 RC2
Bookmark
Blender 2.47